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June 27, 2011
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Omega Revolver Concept final by CGWolfgang Omega Revolver Concept final by CGWolfgang
Final render of my Futuristic Revolver Concept with accompanying Smartlink style undermount.

Made with Maya and Mental Ray. A little bit of postwork in Photoshop.
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:iconf22raptorpilot10:
F22RaptorPilot10 Featured By Owner Jul 7, 2011
.44 Magnum?
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:iconcgwolfgang:
CGWolfgang Featured By Owner Jul 7, 2011  Hobbyist Digital Artist
close Its designed after the S&W 500
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:iconmoonlitcrescent:
MoonlitCrescent Featured By Owner Jul 3, 2011
CAn you tell me more about what ammunition it uses?
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:iconcgwolfgang:
CGWolfgang Featured By Owner Jul 3, 2011  Hobbyist Digital Artist
Sure! The "bullet" that is chambers is a specially designed energy cell that discharges all of its contents into the weapon to fire a single high powered blast. Compared to its in-story counterparts it does this safely as most other directed energy weaponry tends to explode if you try that.
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:iconmoonlitcrescent:
MoonlitCrescent Featured By Owner Jul 4, 2011
Uh huh :D Are these bullet shells safe for handling by hand? Is the energy discharge more like a beam, or a sphere/shape?
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:iconcgwolfgang:
CGWolfgang Featured By Owner Jul 4, 2011  Hobbyist Digital Artist
They're safe to handle by hand. I originally wanted to do the casing where the back half was ceramic and the front/red part was transparent and you could see the inner workings. But my polycount was getting unreasonably high so I toned it down a bit. :) The energy discharge is sphere shaped similar to a plasma weapon in halo. I'm hoping to design four major types of weapons. Plasma like this, conventional, laser beam, and a mass driver type weapon.
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:iconmoonlitcrescent:
MoonlitCrescent Featured By Owner Jul 5, 2011
Cool, thanks for the extra info :XD:
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:iconthesmk2d:
TheSMK2D Featured By Owner Jun 27, 2011  Student Traditional Artist
wow really nice gun, i looks great =D
im a beginer maya user, so how did you make it look look it was drawn? i love the stile also =p
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:iconcgwolfgang:
CGWolfgang Featured By Owner Jun 27, 2011  Hobbyist Digital Artist
Thanks for the compliment!

There are several ways to do the hand drawn toon shaded look. The one that looks the nicest is to use the contours features in Mental Ray and use toon shaders then put them all together in photoshop. There is a really good tutorial by Christoph Desse on how to do it. I'll see if I can get the link and post it for you
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:iconthesmk2d:
TheSMK2D Featured By Owner Jun 27, 2011  Student Traditional Artist
ok thank you :D
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